Hi, my name is Elisabeth Smith, and this is my art blog! I'm currently a sophomore Game Art & Design student at Ringling College of Art & Design, but originally I hail from the gorgeous area surrounding Washington, D.C.
For my multiplayer map, I decided to go with a "cowboys vs. native Americans" theme. A group of American soldiers has just discovered a Native American settlement, and the inhabitants are bound and determined to protect their home.
As far as a unique mechanic is concerned, I'm thinking about having the player in the sniper's nest (the soldier camp indicated on the map above) able to trigger a small landslide down the hill below.
Where is it?
The "Old West", closer to the current Mexican border
What time of year is it?
Middle of Summer
What time of day is it?
Around Dawn
Who else lives here?
pretty much just the natives
What does the architecture look like?
typical Pueblos
What does the terrain and vegetation look like?
desert stuff; cacti, maize, mesas, etc.
What major event happened prior to the player getting there?
soldiers discovering peaceful native american village
Counter Strike is an FPS developed by Valve.
Originally a Half-Life mod, the original has spun off into its own franchise.
In this game, the player picks a side between Terrorists and
Counter-Terrorists. The two teams are pitted against each other on various maps
(set in locations all over the world), winning by either finishing the map’s
objective or killing everyone from the other side. Player characters’ weapons
and accessories are customizable.
For my level, I picked the Arsenal: Arms Race map “Shoots”
from Counter-Strike: Global Offensive. The map is set somewhere in Vietnam
(judging by its alternative title “Vietnam”). As for when, I'm not really sure, but sometime after the mid 20th century.
Environment
The Environment is a compound somewhere in the jungle, with
wooden huts and walkways providing cover and higher ground. It takes place in what looks like around mid
day, with a foggy atmosphere providing a gloomy mood.
Sections:
Major areas of the level include the expanses (spawn areas)
on either side of the level, under the walkways, and the houses on top of the
walkways. When I was playing, those were the go-to areas for high traffic and bouts of fighting.
Game play:
Shoots adds sniping points to the traditional point-and-shoot game mechanics. The player has the choice to take the risk and snipe players, leaving themselves vulnerable to attacks.