Friday, February 21, 2014

Barrel Explosion

In programming, our latest assignment is to create a variation of an exploding barrel using Kismet. It had to be an asset that related to our Game Design levels. I chose to do an exploding flower, much like something like this:



The flower has a glowing center, and is already giving off a soft particle with floating leaves or spores. When the player hits it, the flower releases pollen, then the core detonates and explodes, damaging the player.

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