Thursday, April 3, 2014

UI

Our racing levels are almost done. All that's left (besides final adjustments) is the UI. For inspiration, I looked at some published games:







...as well as the speedometer of the car I modeled. For this, I looked at both the 1965 Mini Cooper and a more modern one:





This is the first pass of my HUD. The orange circle will be the boost indicator, and the tree shape will have the lap times overlaid. It's subject to change, but I like where it's going.


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