As we're designing tabletop games in Game Design, I've been tasked with coming up with some brainstorming ideas for mechanics and other things.
The idea I've been toying with most is a humorous board/card game. I wanted something that had the feel of games that I would play with my best friend, and irreverent things like that is right up our alley. Some mechanics/themes I thought of were:
- A card game where players know each other's cards but not their own.
- A mechanic where one player is the cop and has to figure out identity of another player
- A dice mechanic where players roll to keep their cards from being repossessed
- A board game where players are racing to accumulate enough cards to open a shop
- A mechanic where one card belonging to someone else is constantly in circulation and can be bought/sold
- A mechanic where players pay fake money to buy cards
- Two people roll dice for possession of a single card
- Humorous theme about cats building armor for rat wars
- Fantasy theme about building armies
- Mechanic of buying more cards giving more reputation points
- One player is traitor and the other players have to figure out who
- Mechanic where cheating is okay but only if not caught
- victory condition of the most cards
- victory condition of the least cards
- Victory condition of last one standing with original amount of cards intact
- Losing all cards results in player elimination
- Dice rolling mechanic to see who starts with most cards
- Handicap mechanic--player with most cards has to wait a turn to start playing
- Humorous/horror theme of vampires collecting bottles of blood
- Humorous theme about black market organ trading.
Theme:
As far as the themes I brainstormed, the one I'm most interested in is the black market organ trading. I think it has the most potential for off colour humour, which is something I enjoy in games, and the idea of keeping and trading organs provides an incentive for the player to do well (especially if they're hypothetically your organs).
Mechanics:
One mechanic I thought was interesting was the idea of handicaps, one player starting with more cards but having to wait a turn to start playing. It fits the theme well--one player is a more accomplished trader, and the others are up-and-coming. I haven't play-tested it, however, but I can imagine that it wouldn't go over well. It would require a lot of balancing in order to be fair to all players.
Another mechanic I especially like is two players rolling dice for a card. This could work two ways: one player draws a card, and another player rolls because he wants it as well, or one player attempts to steal a card from another by rolling higher than him. There would have to be a limit on how many steal attempts can be made for drawn cards (maybe even only once).
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