This game needs a new name.
"Organ Grinder"
"The game where all is fair
in war and organ trading."
A card game by Lizzie Smith
15-30 minutes, 3-4 Players
Players assume the guise of black
market organ traders attempting to crush their competition and crawl their way
to the top.
Game Components
2 six-sided dice
Deck of 36 cards
16 Organ cards
·8 kidney
·4 liver
·2 lung
·2 heart
20 Special cards
·2 Horrible Doctor
·1 Healthcare Takeover
·5 Power Struggle
·6 Operational Spy
·2 Organ Socialists
·2 Lucky Lungfall
·2 Double the Odds
Setting up the game
Begin by shuffling the deck
evenly and dealing each player 6 cards.
Turn Order
Draw
Execute Orders
Barter & Battle
Check for victory
End of turn
Draw
The player draws the first card
on the top of the deck and adds it to their hand.
Execute Orders
Player plays a special card.
Barter & Battle
After the Execute Orders stage, the player may open up discussion for
trading of cards. If the player so
chooses, they may challenge another player for a card in their hand, but only
if no bartered trades are made.
The disputed card is set face up between the two players, and each player
takes a die. The player with the highest
combined score after three throws is the victor and takes the card.
Check for Victory
The player has achieved win state
if they possess one of each organ card and a Horrible Doctor card at the end of
their turn.
End of turn
If win state is not achieved, or
player passes for the round, game-play passes to player on the right.
Glossary
·
Horrible Doctor: required card to win the game.
·
Healthcare Takeover: when played, the target of this card must discard their entire hand and redraw.
·
Operational Spy: Player can see the hand of the target player.
·
Power Struggle: Player picks a random card from the target's hand and
places it in discard.
·
Organ Socialists: Target must divide up half their hand among other
players.
·
Lucky Lungfall: Player is allowed to draw an extra card on their next
turn.
·
Double the Odds: Player can roll an extra time during their next battle.
Strategy tips and design notes
·
Battles
are best fought only if an Operational Spy card is played on the intended
target, so the attacking player knows what they are likely to get.
·
Save
the Healthcare Takeover card for an endgame situation where an opponent seems
to have the upper hand.
·
For
an extra challenge, players may consider placing disputed cards during the Battle
phase face down, so the true identity of the card is unknown. With the added
element of bluffing, players can use this twist to protect their hands if need be.
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